A downloadable game for Windows

My first game jam (nothing works)

  • What dialect/tools/libraries did you use?
  • I used CLojure in order to use LibGDX (initially SBCL with SDL)
  • What sort of game did you choose to make, and why?
  • I wanted to develop something related with space and exploring worlds - in the end, it was asteroids (simple, well know and a classic)
  • What went right, what were some successes?
  • Using shapes for drawing
  • Working with a Lisp dialect and making games
  • Emacs and interactive development. Nothing beats a C-M-x
  • Lein for dependencies
  • What went wrong?
  • Configurations. Common Lisp and SDL in Windows is not an easy task to setup completely (even with quicklisp). But neither was the combination of Clojure, Lein and play-clj, specially for my first time in all these three things
  • Dreaming big and little time
  • Learning a new language, library and bindings, all at the same time
  • What did you learn?
  • Emacs still rules
  • Lisp is still alive in several forms.
  • I want to learn more about Clojure, LibGDX and play-clj
  • Preparation is key
  • What did Lisp enable you to do well in this entry?
  • Interactive development, experiments
  • Functional programming
  • What challenges did Lisp present in making your entry happen?
  • In my case, all the learning involved - new language, library and bindings
  • The aw full stack traces / error messages
  • If you are comfortable answering, please you mention how long you have used lisp and describe previous gamedev experience, if any.
  • Currently, I work with Common Lisp daily for more than 2 years.
  • I had developed a few demos with Allegro library (when I discovered the demo scene)
  • Did a game for the windows phone platform about 3 years ago
  • Tried Java and Scala with Opengl (jogl, lwjgl)

Install instructions

Just unzip and execute 'java -jar target/lifespace-0.0.1-SNAPSHOT-standalone.jar' in top directory.


nothing real.zip 26 MB