A downloadable game for Windows
My first game jam (nothing works)
- What dialect/tools/libraries did you use?
- I used CLojure in order to use LibGDX (initially SBCL with SDL)
- What sort of game did you choose to make, and why?
- I wanted to develop something related with space and exploring worlds - in the end, it was asteroids (simple, well know and a classic)
- What went right, what were some successes?
- Using shapes for drawing
- Working with a Lisp dialect and making games
- Emacs and interactive development. Nothing beats a C-M-x
- Lein for dependencies
- What went wrong?
- Configurations. Common Lisp and SDL in Windows is not an easy task to setup completely (even with quicklisp). But neither was the combination of Clojure, Lein and play-clj, specially for my first time in all these three things
- Dreaming big and little time
- Learning a new language, library and bindings, all at the same time
- What did you learn?
- Emacs still rules
- Lisp is still alive in several forms.
- I want to learn more about Clojure, LibGDX and play-clj
- Preparation is key
- What did Lisp enable you to do well in this entry?
- Interactive development, experiments
- Functional programming
- What challenges did Lisp present in making your entry happen?
- In my case, all the learning involved - new language, library and bindings
- The aw full stack traces / error messages
- If you are comfortable answering, please you mention how long you have used lisp and describe previous gamedev experience, if any.
- Currently, I work with Common Lisp daily for more than 2 years.
- I had developed a few demos with Allegro library (when I discovered the demo scene)
- Did a game for the windows phone platform about 3 years ago
- Tried Java and Scala with Opengl (jogl, lwjgl)
Just unzip and execute 'java -jar target/lifespace-0.0.1-SNAPSHOT-standalone.jar' in top directory.
nothing real.zip 26 MB